0.6.1a voxel manipulation
Pixel Fist Engine » Devlog
0.6.1a:
- Block now contains an onDamage and onBreak method.
- Block now has a breakable boolean and a health double.
- VoxelMap now contain a damageBlockAt method.
- VoxelMap now contains a getBlockAtInt method and setBlockAtInt method which uses integer block positions.
- Fixed scaling issue with BoxRenderable.
- Fixed rendering issue with BoxRenderable.
- VoxelCollisionSystem has been tested and working properly.
Bugs:
PFB-0002a, VoxelMapRenderSystem only works properly at camera zoom of 1.0;
Files
Pixel Fist Engine v0.6.1a.jar 71 kB
Aug 18, 2021
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Pixel Fist Engine
Status | In development |
Category | Tool |
Author | Pixel Fist Games |
Tags | 2D, Game engine, java, planned-3d, Voxel |
More posts
- 0.6.0a VoxelMap VisualsAug 16, 2021
- PFE 0.5.2aAug 08, 2021
- PFE 0.5.1cJul 31, 2021
- PFE 0.5.1bJul 31, 2021
- Starting your enginesJul 29, 2021
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