PFE 0.5.2a
Pixel Fist Engine » Devlog
0.5.2a:
- Added getBlockAt method to VoxelMap.
- Added parameters to VoxelMap constructor for map, chunk, and block size.
- Created FileManager class to handle files.
- Finished VoxelCollisionSystem, requires testing.
- Removed air resistance from PhysicsSystem, will be re-added when I start on materials.
Bugs:
none
Files
Pixel Fist Engine v0.5.2a.jar 62 kB
Aug 08, 2021
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Pixel Fist Engine
Status | In development |
Category | Tool |
Author | Pixel Fist Games |
Tags | 2D, Game engine, java, planned-3d, Voxel |
More posts
- 0.6.1a voxel manipulationAug 18, 2021
- 0.6.0a VoxelMap VisualsAug 16, 2021
- PFE 0.5.1cJul 31, 2021
- PFE 0.5.1bJul 31, 2021
- Starting your enginesJul 29, 2021
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