Grain Beta 1.9.8 - A Big One
- Added options menu
- Settings are now saved when quitting from the title screen
- Fixed bug where camera is locked to the world border when entering the underworld
- Added more relics
- Smelting pipe now uses half fuel like the blast furnace
- Added blob items
- Blobs do different things and are crafted into each other
- Added regeneration effect
- Added smarts effect
- Effects can now have levels, displayed in green
- Natural stone can drop red blobs
- Natural basalt can drop orange blobs
- Natural red ceramic can drop yellow blobs
- Moved modlist file to the mods folder instead of the mods/items folder
- Sickness effect gets stronger each month
- Blocks can now make ambient sounds
- Added demon wood log and planks
- Added demon crafting bench
- You now get more level up stars at higher levels
- Tools now start at 1/4th of your craftsmanship skill
- Damage from radiation now max's out at 100 radiation, any higher will damage the player for the same amount as 100 radiation
- Added demon bread, slices, and toast
- Added more paintings
- Luckiness has been nerfed to 10% per point
- Chance for a skill increase when a tool levels up increased to 35%
- Changed the chances for each skill to level up. Hardened and strengthened at 27%, smarts and recovery at 18%, and luckiness at 9%
- Green citrine recipe changed to 200 emeralds
- Grass can spread up and down 1 block and turn back into dirt when covered
- On a success, ancient alters now give tools 3 luckiness, 2 smarts, or 1 recovery, randomly, 5 times
- Mods can now be placed in the modbox package and added to the modlist with just a * before the class name
- Changed relics to artifacts
- Added relic equipment that has a unique leveling and boost system
- Loot pools and relic boost pools are printed in the console on startup
- Removed health, hunger, oxygen, and radiation from level up star
- Boosts are added in alphabetical order based on the first letter in their name
- Block breaking and interactions are disabled when the camera zoom is less than 0.95 or greater than 1.05
- Telescopes now zoom the camera out
- Paintings now auto center to the smallest block
- Paintings are now stored in an ArrayList, and use a PaintingTexture class, allowing custom paintings to easily be added
- Paintings are automatically loaded from the res/textures/blocks/paintings folder
- Stats are shown with the preview pane
- Player play time is saved
- Added arrow projectiles
- Added ShootableItem
- Bows now try to shoot the item below them
- Bows now have uses
- Updated wooden arrow recipe
- Added 26 more arrows
- Trading red blobs can give demon metal arrows
- Ruby arrows have lifesteal
- Sapphire and blue metal arrows teleport
- Added rain and snow arrows
- Added infinity arrow
- Added more bows
- Added spy arrow
- Added particle system
- Arrows can have trail particles
- Added cluster bow
- Bows will have a slight randomness to the force of each shot
- Blocks can emit particles and play sounds
- Added relic upgrade item type, relic upgrade recipe, and relic crafting bench
- Added relic shard and recipe for relic arrow
- Added watermelon that you can cut into slices
- Watermelon slices drop seeds when you eat them
- Cut watermelons give a random amount of slices (4-8)
- Readded lumberjack equipment pack
- Added game settings to the options menu
- Fixed a bug with partial tick type not triggering ambiance and particle emitter blocks
- Added Heating stat to tools, and a temperature value to block breaking and damaging
- Added charcoal
- Breaking oak logs with a heating 0.5 or greater axe produces charcoal
- Added hot and cold citrine to adjust tool heating
- Added watermelon to fortress loot pool
- Watermelon seeds can be crafted from watermelon slices at the food crafting bench
- Metal ores will automatically be smelted with a high enough heating stat
- Stone and cobblestone blocks will drop stone blocks instead of cobblestone, or lava, with a high enough heating stat
- Added graceful demons setting for safe tool upgrades with 0 pacts
- You now float around more accurately in zero g
- Added mud crop shelves
- Interacting with 5 sticks on dirt and mud, including their tilled forms, converts them to crop shelves
- Added arcane ore to otherworld
- Added mana stones
- Mana stones can be turned into magic ingots in the ingot forge
- Zero gravity effect now acts like space
- Added recipes for making 10 and 100 item pipes at once
- Fixed bug where background sounds were breaking when switching dimensions
- Hunger drain can now be negative and add energy instead
- Fixed collisions with mobs with a collision range different from the player
- Selected item preview now only displays when holding an item
- RenderTextures can now have their own scaling factor
- Mobs who aren't the player no longer effect the camera when using equipment
- Added all springs, nuts, and bolts
Files
Get Grain Beta 1.9.8 - A Big One
Grain Beta 1.9.8 - A Big One
Grain is a physics based sandbox survival game.
Status | In development |
Author | Pixel Fist Games |
Genre | Survival |
Tags | 2D, Atmospheric, Crafting, Farming, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
More posts
- Grain Beta 1.9.6 - A bit more of everythingJan 12, 2024
- Grain Beta 1.9.3 - A bit of everythingDec 06, 2023
- Beta 1.9.0 - Time, Physics, and Gem EquipmentSep 22, 2023
- Grain Beta 1.8.7 - Music player, red chronite, and gem toolsAug 24, 2023
- Grain Beta 1.8.6 - Chocolate and SlimeAug 19, 2023
- Grain Beta 1.8.4 - QOL Changes and Other StuffAug 03, 2023
- Grain Beta 1.8.1 - Magic and MoneyJun 09, 2023
- Grain Beta 1.8.0 - Pets, Dyes, and Wood ToolsMay 07, 2023
- Grain Beta 1.7.0 - Farming and engine enhancementsMay 01, 2023
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